Building

Cells of 12.5 cm. Corners to the millimetre.

Ships, stations and habitats are made of cells 12.5 cm across — and every corner of every cell can be moved, in steps of about a millimetre. A hull is shaped, not stacked.

Dated 19 October 2026. Every tool named below is in the current build.

Illustration of the rule · drag a corner

Press on a corner and drag it; the surface around it bends with it. An illustration of the rule, not the game's own editor.

A grid you can bend

A hull starts as a grid of 12.5 cm cubes. Every corner can be moved off its home position, so curves, chamfers and tapers come out smooth rather than stepped. in the game

How it works

Each corner moves on a ladder of 120 steps per cell: one step is about 1.04 mm. Neighbouring cells share their corners, so moving one drags the surface around it. The corner tool lets a corner travel up to one full cell from home, which keeps the shared surface from folding through itself.

A real ship, by the numbers

The game's default ship:

652,790 cells

at 12.5 cm each.

340,915 moved corners

corners shaped off the plain grid.

34 parts

placed elements fitted to the hull.

The tools

Building mode has its tools on the number keys: 1 Deploy, 2 Vertex, 3 Element, 4 Copy, 5 Smooth, 6 Colour, 7 Link, 8 Move, 9 Replace, and on 0 the airbrake, glass and hatch parts. in today's build

What each tool does

From a skiff to a station

A construct is built around a core whose size sets its build space: from a 16 m cube (XS) up to 256 m (XL). in the game

The sizes

The cube edge is 16 m for XS, then 32, 64 and 128 m, up to 256 m for XL. The space is stored sparsely, so empty cells cost nothing.

CoreXSSMLXL
Edge of the build space16 m32 m64 m128 m256 m
Cells per edge1282565121,0242,048

Built, then broken, in the same cells

Damage works on exactly what you built. An impact removes the cells along its path and pushes the corners around the hole inward, so a crash leaves a crumpled rim rather than a health bar going down. See the damage page. in development

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